Yellow Decorative Tape

Kindful

Kindful is an app designed to empower users to engage in acts of kindness within their communities.

View Prototype
Kindful Splash and Home Screens

My Role

UX & UI Designer

Duration

4 weeks
May 2023

Tools

Miro
Figma
Github
VS Code
Google Suite
Trello

Team

Kate Arford
Siera Meaux
Derek Lusk
Keauna Lyles

The Problem

We observed that people enjoy being kind for the sake of being kind and the way that it makes them feel. We also observed that people want to be more kind to others.

How might we increase opportunities that users have to be kind to others?

The Solution

Kindful is an app designed to empower individuals to effortlessly engage in acts of kindness by connecting them with nearby opportunities, inspiring a ripple effect of positivity in their communities.

Kindful Website on Laptop, App, and Smart Watch

The Starting Line

Brainstorming

As a group, we used sticky notes in Miro to brainstorm ideas for our final project in our UX/UI Bootcamp. We contemplated an app that helps you adult better, a route planning app for cyclists, but ultimately an app solution that helps increase mindfulness and positivity won out in our dot voting session. This idea was sparked by a conversation with my brother, who while having a crummy day noted that he wished that people were more self-aware and kinder to others.

Proto Persona

Mara Anderson, Proto Persona

We initially proposed that our user would be someone who is stressed out and looking for an app that helps them destress and feel more positively about themself and others. This user changed as we dived deeper into our research.

Kindness by the Numbers

100%
feel satisfied after doing something kind for others
80%
rarely or never expect anything in return for their kind acts
20%
only occassionally expect something in return
88.9%
do not actively use the mindfulness apps they once used

We conducted 5 user interviews and collected 10 survey responses to determine users feelings around kindness and mindfulness. We found that by and large, users do kind things for others for the sake of being kind and because it makes them happy to do so. Additionally, we found that the current app solutions for cultivating kindness and mindfulness are not serving users effectively. Many mentioned using Calm, Headspace and Muse in the past, but not using these apps beyond the trial period.

At this point in our research, we knew we needed to pivot and differentiate our app with the top mindfulness and positivity apps on the market. We conducted a competitor analysis to determine what the other apps are doing right and what is causing their retention issues.

Link to Competitor Analysis

Key Takeaways from Research

1.
Kindness is openness to help and do things for others
2.
Users don't want to help people who aren't receptive
3.
Streaks, rings, showing progress and rewarding keeps users engaged
4.
Users leave most mindfulness apps after the trial period ends

Using insights from our survey responses and interviews, we developed an affinity diagram as a group. Above are our key takeaways from our affinity diagram.

Research Defined

User Insight

People WANT to be more kind.

Our user, who is concerned with people around her, needs a simple and consistent way to be kind to herself and others because she enjoys the feeling she gets from helping other people.

UX Hypothesis

Proximity is important.

People will be kind to members of their community as it is mutually beneficial. The theory of mutualism suggests that people will be kind, even to strangers if they are members of the same group.

Source: Science Direct

Determining the Scope

User Persona

Margaret Short, User Persona

To begin ideating, we revisit our user with greater insight. This user felt so different from our proto persona, so we renamed her, aged her up a bit, gave her a new look and adjusted her goals. She still doesn't like the existing positivity and mindfulness apps on the market but her motivation has since changed. She is looking for a solution to cultivate more kindness in her life, because it makes her happy to be kind to others.

Feature Prioritization Mapping

Feature Prioritization Map

At this point in the process our app begun to take shape. Kindful would be an app that provided opportunities for users to engage with their community by completing and requesting acts of kindness. There would be a focus on gaining points and leveling up to encourage users to continue to engage with the app.

Storyboard

User Persona Storyboard

Developing Solutions

Task Flows

1.
Sign up for the Kindful app and view the tutorial onboarding screens
2.
Complete an act of kindness for a neighbor
3.
Request an act of kindness
4.
Check weekly Kindful status on an Apple Watch

We identified 4 key task flows as a group and each member of the team owned the wireframing process for one of the task flows. I owned the sign up and onboarding screens.

Sketching to Wireframing

Sketches to Wireframes

Each member of the team started by creating paper sketches for our assigned task flows. Starting on paper, allowed us to focus on the core aspects of the user experience rather than getting bogged down by visual details. Next, we transferred our ideas to wireframes in Figma so that we could start user tests.

Low Fidelity Usability Testing

Four usability tests were conducted and had the following success rates.

100%
sign up for Kindful and view onboarding screens
62.5%
complete an act of kindness for a neighbor
75%
request an act of kindness
87.5%
check weekly status on an Apple Watch

Though my portion of the task flows had a 100% success rate, there were improvements that could be made. Key takeaways were renaming our “task” page to reflect the primary feature of our app, which is to facilitate acts of kindness. We also needed to further clarify the app concept by adding images and copy to more screens.

Style Guide

UI Style Guide

To align on the visual design of our app, we used a shared Pinterest board. It was an easy alignment for us, our shared board quickly showed a theme. We were all drawn to bright and punchy designs with expressive characters interwoven throughout. We used buttons in shades of white and black with heavy outlines and drop shadows to balance the bright colors.

Testing + Refining

High Fidelity Usability Testing

We iterated to high fidelity and then conducted another 4 usability tests.

100%
sign up for Kindful and view onboarding screens
100%
complete an act of kindness for a neighbor
100%
request an act of kindness
100%
check weekly status on an Apple Watch

A big improvement from the 1st round of testing, but there were still small edits we needed to make after testing like ensuring the iOS Home Indicator remained in view at the bottom of each screen.

Marketing Landing Page

Marketing Landing Page

To announce the launch of our app, Kindful, we launched a marketing landing page to highlight the features of our iOS and Apple Watch apps. Kate owned the prototyping of our landing page and our coding whiz, Siera did an excellent job of implementing a responsive design of her protype.

Link to our Kindful Marketing Page

High Fidelity Prototypes (Mobile & Smart Watch)

Since we had a clear visual identity for our app, I owned iterating our mobile prototype to high fidelity and looked to my teammates for feedback, adjustments, and animations. For example, I added the bright shapes to the onboarding screens, Derek added a face to a couple of them. We loved the fun that the characters added, so we continued to add them everywhere. Siera made our splash/loading screen animations. Kate made our point totaling animation and owned bringing the Apple Watch app to high fidelity.

Hi Fi Mobile PrototypeView Smart Watch Prototype

What's Next?

What I would do with more time:

  • I would bring the messaging component into the app, so that communication between users could be regulated
  • Expand the rewards and badging for required points
  • Partner with local organizations and stores to offer discounts or coupons in exchange for acquired points
  • Build a community section that could have blog posts about how to do good locally and volunteering opportunities
  • Donation opportunities as rewards for acquired points
High Fidelity Mobile Screens